梦到自己老公出轨是什么意思| 冲喜什么意思| 刘邦是什么生肖| 尿酸高喝什么| 偏执什么意思| 迎春花是什么颜色的| 胃疼买什么药| 做包子用什么面粉| 身上没力气没劲是什么原因| 血脂高低看什么指标| 草莓是什么季节的水果| 女人鼻子大代表什么| 公顷是什么意思| 榴莲树长什么样子图片| 咳嗽喉咙痛吃什么药| 软蛋是什么意思| 过生日送男朋友什么礼物好| 如饥似渴是什么意思| 笑靥是什么意思| 黄占读什么| 窦性心律早期复极是什么意思| 兔子的天敌是什么动物| 为什么会梦到自己怀孕| 00年属什么| 苦瓜和什么搭配最好| 女生右手食指戴戒指什么意思| 秒男是什么意思| 母子健康手册有什么用| 什么的形状| 月经推迟7天是什么原因| 尖锐湿疣的症状是什么| 碳水化合物是什么意思| 桃花什么季节开| 教皇是什么意思| 苏打水有什么好处| 血脂高吃什么中药| 淋巴细胞计数偏低是什么原因| 淋巴细胞比率偏高是什么意思| 3.3是什么星座| 阴道口瘙痒用什么药| 左手大拇指抖动是什么原因| 散光是什么原因导致的| 胆囊炎吃什么蔬菜好| 荷尔蒙是什么意思| 应酬是什么意思| 脸部出汗多是什么原因引起的| 邓紫棋为什么叫gem| 脆皮鸭什么意思| 2007年属猪五行属什么| 2007年是什么生肖| 有什么| 护理和护士有什么区别| 红豆和什么一起煮比较好| 虎和什么属相不合| 有出息是什么意思| 腰间盘突出压迫神经腿疼吃什么药| 女性体毛多是什么原因| 吃空饷什么意思| 顺字五行属什么| 为什么这么热| 教育的本质是什么| 为什么体重一直下降| 血肌酐高吃什么食物| 吃什么有饱腹感还减肥| 嘴角开裂是什么原因| 吕布的马叫什么名字| 姜什么时候种植最好| 飞机杯是什么东西| 有的没的是什么意思| 吃饭的时候恶心想吐是什么原因| 子宫内膜异位症吃什么药| 水杉是什么植物| 栀子花什么时候开花| 频频是什么意思| ear什么意思| 脑梗有什么特效药| 50年属什么| 诸事皆宜是什么意思| 10月11日是什么星座| eos是什么意思| 二月什么星座| 蛇信子是什么| 仓鼠咬笼子是什么原因| 左边太阳穴疼是什么原因| 蟾蜍属于什么动物| 聚酯纤维是什么面料| 3月14日是什么日子| 人生苦短是什么意思| 初中学历能做什么工作| 血小板上升是什么原因| 为什么月经来是黑色的| 女人尿多是什么原因| 艾滋什么症状| 冷面是什么面做的| 心热是什么原因造成的| 不敢造次是什么意思| 什么牌子洗面奶好用| 什么有洞天| 浆糊是什么意思| 四联用药是些什么药| 值太岁是什么意思| 见字如面什么意思| 梦见动物是什么意思| 蝴蝶效应是什么| 螳螂代表什么生肖| 阿托品属于什么类药物| 范仲淹世称什么| 缺锌有什么表现和症状| 忌什么意思| 手掌小鱼际发红是什么原因| 财不外露什么意思| 湿热内蕴是什么意思| 儿童头晕挂什么科| 动脉斑块是什么意思| 扁桃体长什么样子| 履新是什么意思| 易出汗是什么原因| 什么水果补血效果最好| 急躁是什么意思| 急性鼻窦炎吃什么药| 为什么睾丸一边大一边小| 飞机杯长什么样子| 透亮是什么意思| 生孩子送什么| 脾胃阴虚吃什么中成药| 神经痛吃什么药效果好| 肝纤维化是什么意思| 婆婆是什么意思| 老婆的妈妈叫什么| 六味地黄丸什么人不能吃| 腺样体面容是什么意思| 刚柔并济是什么意思| 人流后能吃什么水果| 邓绥和阴丽华什么关系| 医保编码是什么| 酸菜鱼加什么配菜好吃| 什么叫走读生| 梦见死人什么意思| 什么是打飞机| 平板和ipad有什么区别| 日本为什么偷袭珍珠港| 五谷丰收是什么生肖| 缺锌容易得什么病| 喝什么祛湿气效果最好| 小儿急性喉炎吃什么药| 流年是什么意思| vb是什么| 长痱子是什么原因| 第一次见面送女生什么花| 眼线是什么意思| hcg翻倍不好是什么原因造成的| 为什么会长结石| 肝不好有些什么症状| 泥鳅吃什么| zoom 是什么意思| 男士脸黑用什么能美白| 阁楼是什么意思| 这个季节有什么水果| 螺旋杆菌感染吃什么药| 贩子是什么意思| 虾肚子上的黑线是什么| point是什么意思| 谷氨酰转移酶高是什么病| 拔胡子有什么危害| polo衫配什么裤子好看| 城隍庙是什么神| 冻干粉是什么| 猫咪感冒吃什么药| c1e驾照能开什么车| 8023什么意思| 转移酶偏高是什么原因| 胆红素升高是什么原因| 立秋什么时候| 纳入是什么意思| 晔字为什么不能取名| 房速与房颤有什么区别| 儿童口腔疱疹吃什么药| 卷发适合什么脸型| 送爸爸什么礼物最实用| 什么的元帅| 香片属于什么茶| 甲状腺4级是什么意思| 吃什么补脑增强记忆力| 核桃和什么一起打豆浆| 发福了是什么意思| 三点水弘读什么| 开火念什么| 93年属什么的| maxrieny是什么品牌| 体细胞是什么| 宝宝睡觉出汗是什么原因| 疤痕体质是什么| 熬夜吃什么保健品| 胃炎吃什么中成药效果好| 什么是爱情| 冒虚汗是什么原因| 喜讯是什么意思| 百分位是什么意思| 猴子属于什么类动物| 舌苔很白是什么原因| 不宁腿综合症吃什么药| 淀粉酶是查什么的| 爱长闭口用什么护肤品| 喝酒为什么会脸红| 偏头疼吃什么药好| 小别胜新婚什么意思| 杨梅酒喝了有什么好处和功效| 洗银水是什么成分| 均码是什么码| 尿酸挂什么科| 九知道指的是什么| 为什么一直流鼻涕| 六月初六是什么日子| 玻璃水是干什么用的| 人体左边肋骨下疼是什么原因| 克苏鲁是什么| 脚肿吃什么药| 商品下架是什么意思| 三只手是什么意思| 姓杨的女孩子取什么名字| 伏特加是什么酒| 奶水不足吃什么| 龋齿是什么样子的图片| 吃什么水果能变白| 足及念什么| 虎的偏旁是什么| 吃什么对胆囊有好处| 做梦梦见蛇是什么意思| 夜间睡觉口干口苦是什么原因| kitty是什么意思| 眼睛跳是什么原因| 白玉是什么玉| vegan是什么意思| 驱除鞑虏是什么意思| 计提工资是什么意思| 彩云之南是什么意思| 胃反流有什么症状| 刚刚邹城出什么大事了| izzue是什么牌子| 滑精是什么症状| 补钙什么时间段最好| 痰盂是什么意思| 北戴河是什么海| 什么的脸庞| 二月初九是什么星座| 孤家寡人什么意思| 1328年属什么生肖| 英特纳雄耐尔是什么意思| 风起云涌是什么生肖| 胃胀打嗝是什么原因| 人为什么会抑郁| 阴道口有点痒用什么药| 口腔扁平苔藓吃什么药好得快| 吃什么最容易消化| 胆固醇低吃什么| 脐带血能治疗什么病| 皮鞋配什么裤子好看| 与虎谋皮是什么生肖| 双侧胸膜增厚是什么意思| 吃什么会自然流产| 1947年属猪的是什么命| 咽喉有异物感吃什么药| 甲低有什么危害| 咽喉充血是什么原因| 百度Jump to content

通道“新语”代表的“新”寄语-新闻发布厅-时政频道-中工网

From Wikipedia, the free encyclopedia
(Redirected from Vector addition)
A vector pointing from point A to point B
百度   ◆拒绝拖延症,每日定计划规律生活  ◆强制自己不要玩手机!不要玩手机!不要玩手机!  设置定时关机  把手机放到自己够不着的地方  ◆这一点,或许是最有效的,告诉自己↓↓↓  希望各位能每天不熬夜,天天更健康!

In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector[1] or spatial vector[2]) is a geometric object that has magnitude (or length) and direction. Euclidean vectors can be added and scaled to form a vector space. A vector quantity is a vector-valued physical quantity, including units of measurement and possibly a support, formulated as a directed line segment. A vector is frequently depicted graphically as an arrow connecting an initial point A with a terminal point B,[3] and denoted by

A vector is what is needed to "carry" the point A to the point B; the Latin word vector means 'carrier'.[4] It was first used by 18th century astronomers investigating planetary revolution around the Sun.[5] The magnitude of the vector is the distance between the two points, and the direction refers to the direction of displacement from A to B. Many algebraic operations on real numbers such as addition, subtraction, multiplication, and negation have close analogues for vectors,[6] operations which obey the familiar algebraic laws of commutativity, associativity, and distributivity. These operations and associated laws qualify Euclidean vectors as an example of the more generalized concept of vectors defined simply as elements of a vector space.

Vectors play an important role in physics: the velocity and acceleration of a moving object and the forces acting on it can all be described with vectors.[7] Many other physical quantities can be usefully thought of as vectors. Although most of them do not represent distances (except, for example, position or displacement), their magnitude and direction can still be represented by the length and direction of an arrow. The mathematical representation of a physical vector depends on the coordinate system used to describe it. Other vector-like objects that describe physical quantities and transform in a similar way under changes of the coordinate system include pseudovectors and tensors.[8]

History

[edit]

The vector concept, as it is known today, is the result of a gradual development over a period of more than 200 years. About a dozen people contributed significantly to its development.[9] In 1835, Giusto Bellavitis abstracted the basic idea when he established the concept of equipollence. Working in a Euclidean plane, he made equipollent any pair of parallel line segments of the same length and orientation. Essentially, he realized an equivalence relation on the pairs of points (bipoints) in the plane, and thus erected the first space of vectors in the plane.[9]:?52–4? The term vector was introduced by William Rowan Hamilton as part of a quaternion, which is a sum q = s + v of a real number s (also called scalar) and a 3-dimensional vector. Like Bellavitis, Hamilton viewed vectors as representative of classes of equipollent directed segments. As complex numbers use an imaginary unit to complement the real line, Hamilton considered the vector v to be the imaginary part of a quaternion:[10]

The algebraically imaginary part, being geometrically constructed by a straight line, or radius vector, which has, in general, for each determined quaternion, a determined length and determined direction in space, may be called the vector part, or simply the vector of the quaternion.

Several other mathematicians developed vector-like systems in the middle of the nineteenth century, including Augustin Cauchy, Hermann Grassmann, August M?bius, Comte de Saint-Venant, and Matthew O'Brien. Grassmann's 1840 work Theorie der Ebbe und Flut (Theory of the Ebb and Flow) was the first system of spatial analysis that is similar to today's system, and had ideas corresponding to the cross product, scalar product and vector differentiation. Grassmann's work was largely neglected until the 1870s.[9] Peter Guthrie Tait carried the quaternion standard after Hamilton. His 1867 Elementary Treatise of Quaternions included extensive treatment of the nabla or del operator ?. In 1878, Elements of Dynamic was published by William Kingdon Clifford. Clifford simplified the quaternion study by isolating the dot product and cross product of two vectors from the complete quaternion product. This approach made vector calculations available to engineers—and others working in three dimensions and skeptical of the fourth.

Josiah Willard Gibbs, who was exposed to quaternions through James Clerk Maxwell's Treatise on Electricity and Magnetism, separated off their vector part for independent treatment. The first half of Gibbs's Elements of Vector Analysis, published in 1881, presents what is essentially the modern system of vector analysis.[9][6] In 1901, Edwin Bidwell Wilson published Vector Analysis, adapted from Gibbs's lectures, which banished any mention of quaternions in the development of vector calculus.

Overview

[edit]

In physics and engineering, a vector is typically regarded as a geometric entity characterized by a magnitude and a relative direction. It is formally defined as a directed line segment, or arrow, in a Euclidean space.[11] In pure mathematics, a vector is defined more generally as any element of a vector space. In this context, vectors are abstract entities which may or may not be characterized by a magnitude and a direction. This generalized definition implies that the above-mentioned geometric entities are a special kind of abstract vectors, as they are elements of a special kind of vector space called Euclidean space. This particular article is about vectors strictly defined as arrows in Euclidean space. When it becomes necessary to distinguish these special vectors from vectors as defined in pure mathematics, they are sometimes referred to as geometric, spatial, or Euclidean vectors.

A Euclidean vector may possess a definite initial point and terminal point; such a condition may be emphasized calling the result a bound vector.[12] When only the magnitude and direction of the vector matter, and the particular initial or terminal points are of no importance, the vector is called a free vector. The distinction between bound and free vectors is especially relevant in mechanics, where a force applied to a body has a point of contact (see resultant force and couple).

Two arrows and in space represent the same free vector if they have the same magnitude and direction: that is, they are equipollent if the quadrilateral ABB′A′ is a parallelogram. If the Euclidean space is equipped with a choice of origin, then a free vector is equivalent to the bound vector of the same magnitude and direction whose initial point is the origin.

The term vector also has generalizations to higher dimensions, and to more formal approaches with much wider applications.

Further information

[edit]

In classical Euclidean geometry (i.e., synthetic geometry), vectors were introduced (during the 19th century) as equivalence classes under equipollence, of ordered pairs of points; two pairs (A, B) and (C, D) being equipollent if the points A, B, D, C, in this order, form a parallelogram. Such an equivalence class is called a vector, more precisely, a Euclidean vector.[13] The equivalence class of (A, B) is often denoted

A Euclidean vector is thus an equivalence class of directed segments with the same magnitude (e.g., the length of the line segment (A, B)) and same direction (e.g., the direction from A to B).[14] In physics, Euclidean vectors are used to represent physical quantities that have both magnitude and direction, but are not located at a specific place, in contrast to scalars, which have no direction.[7] For example, velocity, forces and acceleration are represented by vectors.

In modern geometry, Euclidean spaces are often defined from linear algebra. More precisely, a Euclidean space E is defined as a set to which is associated an inner product space of finite dimension over the reals and a group action of the additive group of which is free and transitive (See Affine space for details of this construction). The elements of are called translations. It has been proven that the two definitions of Euclidean spaces are equivalent, and that the equivalence classes under equipollence may be identified with translations.

Sometimes, Euclidean vectors are considered without reference to a Euclidean space. In this case, a Euclidean vector is an element of a normed vector space of finite dimension over the reals, or, typically, an element of the real coordinate space equipped with the dot product. This makes sense, as the addition in such a vector space acts freely and transitively on the vector space itself. That is, is a Euclidean space, with itself as an associated vector space, and the dot product as an inner product.

The Euclidean space is often presented as the standard Euclidean space of dimension n. This is motivated by the fact that every Euclidean space of dimension n is isomorphic to the Euclidean space More precisely, given such a Euclidean space, one may choose any point O as an origin. By Gram–Schmidt process, one may also find an orthonormal basis of the associated vector space (a basis such that the inner product of two basis vectors is 0 if they are different and 1 if they are equal). This defines Cartesian coordinates of any point P of the space, as the coordinates on this basis of the vector These choices define an isomorphism of the given Euclidean space onto by mapping any point to the n-tuple of its Cartesian coordinates, and every vector to its coordinate vector.

Examples in one dimension

[edit]

Since the physicist's concept of force has a direction and a magnitude, it may be seen as a vector. As an example, consider a rightward force F of 15 newtons. If the positive axis is also directed rightward, then F is represented by the vector 15 N, and if positive points leftward, then the vector for F is ?15 N. In either case, the magnitude of the vector is 15 N. Likewise, the vector representation of a displacement Δs of 4 meters would be 4 m or ?4 m, depending on its direction, and its magnitude would be 4 m regardless.

In physics and engineering

[edit]

Vectors are fundamental in the physical sciences. They can be used to represent any quantity that has magnitude, has direction, and which adheres to the rules of vector addition. An example is velocity, the magnitude of which is speed. For instance, the velocity 5 meters per second upward could be represented by the vector (0, 5) (in 2 dimensions with the positive y-axis as 'up'). Another quantity represented by a vector is force, since it has a magnitude and direction and follows the rules of vector addition.[7] Vectors also describe many other physical quantities, such as linear displacement, displacement, linear acceleration, angular acceleration, linear momentum, and angular momentum. Other physical vectors, such as the electric and magnetic field, are represented as a system of vectors at each point of a physical space; that is, a vector field. Examples of quantities that have magnitude and direction, but fail to follow the rules of vector addition, are angular displacement and electric current. Consequently, these are not vectors.

In Cartesian space

[edit]

In the Cartesian coordinate system, a bound vector can be represented by identifying the coordinates of its initial and terminal point. For instance, the points A = (1, 0, 0) and B = (0, 1, 0) in space determine the bound vector pointing from the point x = 1 on the x-axis to the point y = 1 on the y-axis.

In Cartesian coordinates, a free vector may be thought of in terms of a corresponding bound vector, in this sense, whose initial point has the coordinates of the origin O = (0, 0, 0). It is then determined by the coordinates of that bound vector's terminal point. Thus the free vector represented by (1, 0, 0) is a vector of unit length—pointing along the direction of the positive x-axis.

This coordinate representation of free vectors allows their algebraic features to be expressed in a convenient numerical fashion. For example, the sum of the two (free) vectors (1, 2, 3) and (?2, 0, 4) is the (free) vector

Euclidean and affine vectors

[edit]

In the geometrical and physical settings, it is sometimes possible to associate, in a natural way, a length or magnitude and a direction to vectors. In addition, the notion of direction is strictly associated with the notion of an angle between two vectors. If the dot product of two vectors is defined—a scalar-valued product of two vectors—then it is also possible to define a length; the dot product gives a convenient algebraic characterization of both angle (a function of the dot product between any two non-zero vectors) and length (the square root of the dot product of a vector by itself). In three dimensions, it is further possible to define the cross product, which supplies an algebraic characterization of the area and orientation in space of the parallelogram defined by two vectors (used as sides of the parallelogram). In any dimension (and, in particular, higher dimensions), it is possible to define the exterior product, which (among other things) supplies an algebraic characterization of the area and orientation in space of the n-dimensional parallelotope defined by n vectors.

In a pseudo-Euclidean space, a vector's squared length can be positive, negative, or zero. An important example is Minkowski space (which is important to our understanding of special relativity).

However, it is not always possible or desirable to define the length of a vector. This more general type of spatial vector is the subject of vector spaces (for free vectors) and affine spaces (for bound vectors, as each represented by an ordered pair of "points"). One physical example comes from thermodynamics, where many quantities of interest can be considered vectors in a space with no notion of length or angle.[15]

Generalizations

[edit]

In physics, as well as mathematics, a vector is often identified with a tuple of components, or list of numbers, that act as scalar coefficients for a set of basis vectors. When the basis is transformed, for example by rotation or stretching, then the components of any vector in terms of that basis also transform in an opposite sense. The vector itself has not changed, but the basis has, so the components of the vector must change to compensate. The vector is called covariant or contravariant, depending on how the transformation of the vector's components is related to the transformation of the basis. In general, contravariant vectors are "regular vectors" with units of distance (such as a displacement), or distance times some other unit (such as velocity or acceleration); covariant vectors, on the other hand, have units of one-over-distance such as gradient. If you change units (a special case of a change of basis) from meters to millimeters, a scale factor of 1/1000, a displacement of 1 m becomes 1000 mm—a contravariant change in numerical value. In contrast, a gradient of 1 K/m becomes 0.001 K/mm—a covariant change in value (for more, see covariance and contravariance of vectors). Tensors are another type of quantity that behave in this way; a vector is one type of tensor.

In pure mathematics, a vector is any element of a vector space over some field and is often represented as a coordinate vector. The vectors described in this article are a very special case of this general definition, because they are contravariant with respect to the ambient space. Contravariance captures the physical intuition behind the idea that a vector has "magnitude and direction".

Representations

[edit]
Vector arrow pointing from A to B
Vector arrow pointing from A to B

Vectors are usually denoted in lowercase boldface, as in , and , or in lowercase italic boldface, as in a. (Uppercase letters are typically used to represent matrices.) Other conventions include or a, especially in handwriting. Alternatively, some use a tilde (~) or a wavy underline drawn beneath the symbol, e.g. , which is a convention for indicating boldface type. If the vector represents a directed distance or displacement from a point A to a point B (see figure), it can also be denoted as or AB. In German literature, it was especially common to represent vectors with small fraktur letters such as .

Vectors are usually shown in graphs or other diagrams as arrows (directed line segments), as illustrated in the figure. Here, the point A is called the origin, tail, base, or initial point, and the point B is called the head, tip, endpoint, terminal point or final point. The length of the arrow is proportional to the vector's magnitude, while the direction in which the arrow points indicates the vector's direction.

On a two-dimensional diagram, a vector perpendicular to the plane of the diagram is sometimes desired. These vectors are commonly shown as small circles. A circle with a dot at its centre (Unicode U+2299 ⊙) indicates a vector pointing out of the front of the diagram, toward the viewer. A circle with a cross inscribed in it (Unicode U+2297 ?) indicates a vector pointing into and behind the diagram. These can be thought of as viewing the tip of an arrow head on and viewing the flights of an arrow from the back.

A vector in the Cartesian plane, showing the position of a point A with coordinates (2, 3).

In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an n-dimensional Euclidean space can be represented as coordinate vectors in a Cartesian coordinate system. The endpoint of a vector can be identified with an ordered list of n real numbers (n-tuple). These numbers are the coordinates of the endpoint of the vector, with respect to a given Cartesian coordinate system, and are typically called the scalar components (or scalar projections) of the vector on the axes of the coordinate system.

As an example in two dimensions (see figure), the vector from the origin O = (0, 0) to the point A = (2, 3) is simply written as

The notion that the tail of the vector coincides with the origin is implicit and easily understood. Thus, the more explicit notation is usually deemed not necessary (and is indeed rarely used).

In three dimensional Euclidean space (or R3), vectors are identified with triples of scalar components: also written,

This can be generalised to n-dimensional Euclidean space (or Rn).

These numbers are often arranged into a column vector or row vector, particularly when dealing with matrices, as follows:

Another way to represent a vector in n-dimensions is to introduce the standard basis vectors. For instance, in three dimensions, there are three of them: These have the intuitive interpretation as vectors of unit length pointing up the x-, y-, and z-axis of a Cartesian coordinate system, respectively. In terms of these, any vector a in R3 can be expressed in the form:

or

where a1, a2, a3 are called the vector components (or vector projections) of a on the basis vectors or, equivalently, on the corresponding Cartesian axes x, y, and z (see figure), while a1, a2, a3 are the respective scalar components (or scalar projections).

In introductory physics textbooks, the standard basis vectors are often denoted instead (or , in which the hat symbol typically denotes unit vectors). In this case, the scalar and vector components are denoted respectively ax, ay, az, and ax, ay, az (note the difference in boldface). Thus,

The notation ei is compatible with the index notation and the summation convention commonly used in higher level mathematics, physics, and engineering.

Decomposition or resolution

[edit]

As explained above, a vector is often described by a set of vector components that add up to form the given vector. Typically, these components are the projections of the vector on a set of mutually perpendicular reference axes (basis vectors). The vector is said to be decomposed or resolved with respect to that set.

Illustration of tangential and normal components of a vector to a surface.

The decomposition or resolution[16] of a vector into components is not unique, because it depends on the choice of the axes on which the vector is projected.

Moreover, the use of Cartesian unit vectors such as as a basis in which to represent a vector is not mandated. Vectors can also be expressed in terms of an arbitrary basis, including the unit vectors of a cylindrical coordinate system () or spherical coordinate system (). The latter two choices are more convenient for solving problems which possess cylindrical or spherical symmetry, respectively.

The choice of a basis does not affect the properties of a vector or its behaviour under transformations.

A vector can also be broken up with respect to "non-fixed" basis vectors that change their orientation as a function of time or space. For example, a vector in three-dimensional space can be decomposed with respect to two axes, respectively normal, and tangent to a surface (see figure). Moreover, the radial and tangential components of a vector relate to the radius of rotation of an object. The former is parallel to the radius and the latter is orthogonal to it.[17]

In these cases, each of the components may be in turn decomposed with respect to a fixed coordinate system or basis set (e.g., a global coordinate system, or inertial reference frame).

Properties and operations

[edit]

The following section uses the Cartesian coordinate system with basis vectors and assumes that all vectors have the origin as a common base point. A vector a will be written as

Equality

[edit]

Two vectors are said to be equal if they have the same magnitude and direction. Equivalently they will be equal if their coordinates are equal. So two vectors and are equal if

Opposite, parallel, and antiparallel vectors

[edit]

Two vectors are opposite if they have the same magnitude but opposite direction;[18] so two vectors

and

are opposite if

Two vectors are equidirectional (or codirectional) if they have the same direction but not necessarily the same magnitude.[18] Two vectors are parallel if they have either the same or opposite direction, but not necessarily the same magnitude; two vectors are antiparallel if they have strictly opposite direction, but not necessarily the same magnitude.[a]

Addition and subtraction

[edit]

The sum of a and b of two vectors may be defined as The resulting vector is sometimes called the resultant vector of a and b.

The addition may be represented graphically by placing the tail of the arrow b at the head of the arrow a, and then drawing an arrow from the tail of a to the head of b. The new arrow drawn represents the vector a + b, as illustrated below:[7]

The addition of two vectors a and b
The addition of two vectors a and b

This addition method is sometimes called the parallelogram rule because a and b form the sides of a parallelogram and a + b is one of the diagonals. If a and b are bound vectors that have the same base point, this point will also be the base point of a + b. One can check geometrically that a + b = b + a and (a + b) + c = a + (b + c).

The difference of a and b is

Subtraction of two vectors can be geometrically illustrated as follows: to subtract b from a, place the tails of a and b at the same point, and then draw an arrow from the head of b to the head of a. This new arrow represents the vector (-b) + a, with (-b) being the opposite of b, see drawing. And (-b) + a = a ? b.

The subtraction of two vectors a and b
The subtraction of two vectors a and b

Scalar multiplication

[edit]
Scalar multiplication of a vector by a factor of 3 stretches the vector out.

A vector may also be multiplied, or re-scaled, by any real number r. In the context of conventional vector algebra, these real numbers are often called scalars (from scale) to distinguish them from vectors. The operation of multiplying a vector by a scalar is called scalar multiplication. The resulting vector is

Intuitively, multiplying by a scalar r stretches a vector out by a factor of r. Geometrically, this can be visualized (at least in the case when r is an integer) as placing r copies of the vector in a line where the endpoint of one vector is the initial point of the next vector.

If r is negative, then the vector changes direction: it flips around by an angle of 180°. Two examples (r = ?1 and r = 2) are given below:

The scalar multiplications ?a and 2a of a vector a

Scalar multiplication is distributive over vector addition in the following sense: r(a + b) = ra + rb for all vectors a and b and all scalars r. One can also show that a ? b = a + (?1)b.

Length

[edit]

The length, magnitude or norm of the vector a is denoted by ‖a‖ or, less commonly, |a|, which is not to be confused with the absolute value (a scalar "norm").

The length of the vector a can be computed with the Euclidean norm,

which is a consequence of the Pythagorean theorem since the basis vectors e1, e2, e3 are orthogonal unit vectors.

This happens to be equal to the square root of the dot product, discussed below, of the vector with itself:

Unit vector

[edit]
The normalization of a vector a into a unit vector a

A unit vector is any vector with a length of one; normally unit vectors are used simply to indicate direction. A vector of arbitrary length can be divided by its length to create a unit vector.[14] This is known as normalizing a vector. A unit vector is often indicated with a hat as in a.

To normalize a vector a = (a1, a2, a3), scale the vector by the reciprocal of its length ‖a‖. That is:

Zero vector

[edit]

The zero vector is the vector with length zero. Written out in coordinates, the vector is (0, 0, 0), and it is commonly denoted , 0, or simply 0. Unlike any other vector, it has an arbitrary or indeterminate direction, and cannot be normalized (that is, there is no unit vector that is a multiple of the zero vector). The sum of the zero vector with any vector a is a (that is, 0 + a = a).

Dot product

[edit]

The dot product of two vectors a and b (sometimes called the inner product, or, since its result is a scalar, the scalar product) is denoted by a ? b, and is defined as:

where θ is the measure of the angle between a and b (see trigonometric function for an explanation of cosine). Geometrically, this means that a and b are drawn with a common start point, and then the length of a is multiplied with the length of the component of b that points in the same direction as a.

The dot product can also be defined as the sum of the products of the components of each vector as

Cross product

[edit]

The cross product (also called the vector product or outer product) is only meaningful in three or seven dimensions. The cross product differs from the dot product primarily in that the result of the cross product of two vectors is a vector. The cross product, denoted a × b, is a vector perpendicular to both a and b and is defined as

where θ is the measure of the angle between a and b, and n is a unit vector perpendicular to both a and b which completes a right-handed system. The right-handedness constraint is necessary because there exist two unit vectors that are perpendicular to both a and b, namely, n and (?n).

An illustration of the cross product

The cross product a × b is defined so that a, b, and a × b also becomes a right-handed system (although a and b are not necessarily orthogonal). This is the right-hand rule.

The length of a × b can be interpreted as the area of the parallelogram having a and b as sides.

The cross product can be written as

For arbitrary choices of spatial orientation (that is, allowing for left-handed as well as right-handed coordinate systems) the cross product of two vectors is a pseudovector instead of a vector (see below).

Scalar triple product

[edit]

The scalar triple product (also called the box product or mixed triple product) is not really a new operator, but a way of applying the other two multiplication operators to three vectors. The scalar triple product is sometimes denoted by (a b c) and defined as:

It has three primary uses. First, the absolute value of the box product is the volume of the parallelepiped which has edges that are defined by the three vectors. Second, the scalar triple product is zero if and only if the three vectors are linearly dependent, which can be easily proved by considering that in order for the three vectors to not make a volume, they must all lie in the same plane. Third, the box product is positive if and only if the three vectors a, b and c are right-handed.

In components (with respect to a right-handed orthonormal basis), if the three vectors are thought of as rows (or columns, but in the same order), the scalar triple product is simply the determinant of the 3-by-3 matrix having the three vectors as rows

The scalar triple product is linear in all three entries and anti-symmetric in the following sense:

Conversion between multiple Cartesian bases

[edit]

All examples thus far have dealt with vectors expressed in terms of the same basis, namely, the e basis {e1, e2, e3}. However, a vector can be expressed in terms of any number of different bases that are not necessarily aligned with each other, and still remain the same vector. In the e basis, a vector a is expressed, by definition, as

The scalar components in the e basis are, by definition,

In another orthonormal basis n = {n1, n2, n3} that is not necessarily aligned with e, the vector a is expressed as

and the scalar components in the n basis are, by definition,

The values of p, q, r, and u, v, w relate to the unit vectors in such a way that the resulting vector sum is exactly the same physical vector a in both cases. It is common to encounter vectors known in terms of different bases (for example, one basis fixed to the Earth and a second basis fixed to a moving vehicle). In such a case it is necessary to develop a method to convert between bases so the basic vector operations such as addition and subtraction can be performed. One way to express u, v, w in terms of p, q, r is to use column matrices along with a direction cosine matrix containing the information that relates the two bases. Such an expression can be formed by substitution of the above equations to form

Distributing the dot-multiplication gives

Replacing each dot product with a unique scalar gives

and these equations can be expressed as the single matrix equation

This matrix equation relates the scalar components of a in the n basis (u,v, and w) with those in the e basis (p, q, and r). Each matrix element cjk is the direction cosine relating nj to ek.[19] The term direction cosine refers to the cosine of the angle between two unit vectors, which is also equal to their dot product.[19] Therefore,

By referring collectively to e1, e2, e3 as the e basis and to n1, n2, n3 as the n basis, the matrix containing all the cjk is known as the "transformation matrix from e to n", or the "rotation matrix from e to n" (because it can be imagined as the "rotation" of a vector from one basis to another), or the "direction cosine matrix from e to n"[19] (because it contains direction cosines). The properties of a rotation matrix are such that its inverse is equal to its transpose. This means that the "rotation matrix from e to n" is the transpose of "rotation matrix from n to e".

The properties of a direction cosine matrix, C are:[20]

  • the determinant is unity, |C| = 1;
  • the inverse is equal to the transpose;
  • the rows and columns are orthogonal unit vectors, therefore their dot products are zero.

The advantage of this method is that a direction cosine matrix can usually be obtained independently by using Euler angles or a quaternion to relate the two vector bases, so the basis conversions can be performed directly, without having to work out all the dot products described above.

By applying several matrix multiplications in succession, any vector can be expressed in any basis so long as the set of direction cosines is known relating the successive bases.[19]

Other dimensions

[edit]

With the exception of the cross and triple products, the above formulae generalise to two dimensions and higher dimensions. For example, addition generalises to two dimensions as and in four dimensions as

The cross product does not readily generalise to other dimensions, though the closely related exterior product does, whose result is a bivector. In two dimensions this is simply a pseudoscalar

A seven-dimensional cross product is similar to the cross product in that its result is a vector orthogonal to the two arguments; there is however no natural way of selecting one of the possible such products.

Physics

[edit]

Vectors have many uses in physics and other sciences.

Length and units

[edit]

In abstract vector spaces, the length of the arrow depends on a dimensionless scale. If it represents, for example, a force, the "scale" is of physical dimension length/force. Thus there is typically consistency in scale among quantities of the same dimension, but otherwise scale ratios may vary; for example, if "1 newton" and "5 m" are both represented with an arrow of 2 cm, the scales are 1 m:50 N and 1:250 respectively. Equal length of vectors of different dimension has no particular significance unless there is some proportionality constant inherent in the system that the diagram represents. Also length of a unit vector (of dimension length, not length/force, etc.) has no coordinate-system-invariant significance.

Vector-valued functions

[edit]

Often in areas of physics and mathematics, a vector evolves in time, meaning that it depends on a time parameter t. For instance, if r represents the position vector of a particle, then r(t) gives a parametric representation of the trajectory of the particle. Vector-valued functions can be differentiated and integrated by differentiating or integrating the components of the vector, and many of the familiar rules from calculus continue to hold for the derivative and integral of vector-valued functions.

Position, velocity and acceleration

[edit]

The position of a point x = (x1, x2, x3) in three-dimensional space can be represented as a position vector whose base point is the origin The position vector has dimensions of length.

Given two points x = (x1, x2, x3), y = (y1, y2, y3) their displacement is a vector which specifies the position of y relative to x. The length of this vector gives the straight-line distance from x to y. Displacement has the dimensions of length.

The velocity v of a point or particle is a vector, its length gives the speed. For constant velocity the position at time t will be where x0 is the position at time t = 0. Velocity is the time derivative of position. Its dimensions are length/time.

Acceleration a of a point is vector which is the time derivative of velocity. Its dimensions are length/time2.

Force, energy, work

[edit]

Force is a vector with dimensions of mass×length/time2 (N m s ?2) and Newton's second law is the scalar multiplication

Work is the dot product of force and displacement

Vectors, pseudovectors, and transformations

[edit]

An alternative characterization of Euclidean vectors, especially in physics, describes them as lists of quantities which behave in a certain way under a coordinate transformation. A contravariant vector is required to have components that "transform opposite to the basis" under changes of basis. The vector itself does not change when the basis is transformed; instead, the components of the vector make a change that cancels the change in the basis. In other words, if the reference axes (and the basis derived from it) were rotated in one direction, the component representation of the vector would rotate in the opposite way to generate the same final vector. Similarly, if the reference axes were stretched in one direction, the components of the vector would reduce in an exactly compensating way. Mathematically, if the basis undergoes a transformation described by an invertible matrix M, so that a coordinate vector x is transformed to x′ = Mx, then a contravariant vector v must be similarly transformed via v′ = Mv. This important requirement is what distinguishes a contravariant vector from any other triple of physically meaningful quantities. For example, if v consists of the x, y, and z-components of velocity, then v is a contravariant vector: if the coordinates of space are stretched, rotated, or twisted, then the components of the velocity transform in the same way. On the other hand, for instance, a triple consisting of the length, width, and height of a rectangular box could make up the three components of an abstract vector, but this vector would not be contravariant, since rotating the box does not change the box's length, width, and height. Examples of contravariant vectors include displacement, velocity, electric field, momentum, force, and acceleration.

In the language of differential geometry, the requirement that the components of a vector transform according to the same matrix of the coordinate transition is equivalent to defining a contravariant vector to be a tensor of contravariant rank one. Alternatively, a contravariant vector is defined to be a tangent vector, and the rules for transforming a contravariant vector follow from the chain rule.

Some vectors transform like contravariant vectors, except that when they are reflected through a mirror, they flip and gain a minus sign. A transformation that switches right-handedness to left-handedness and vice versa like a mirror does is said to change the orientation of space. A vector which gains a minus sign when the orientation of space changes is called a pseudovector or an axial vector. Ordinary vectors are sometimes called true vectors or polar vectors to distinguish them from pseudovectors. Pseudovectors occur most frequently as the cross product of two ordinary vectors.

One example of a pseudovector is angular velocity. Driving in a car, and looking forward, each of the wheels has an angular velocity vector pointing to the left. If the world is reflected in a mirror which switches the left and right side of the car, the reflection of this angular velocity vector points to the right, but the actual angular velocity vector of the wheel still points to the left, corresponding to the minus sign. Other examples of pseudovectors include magnetic field, torque, or more generally any cross product of two (true) vectors.

This distinction between vectors and pseudovectors is often ignored, but it becomes important in studying symmetry properties.

See also

[edit]

Notes

[edit]
  1. ^ "Can be brought to the same straight line by means of parallel displacement".[18]
  1. ^ Ivanov 2001
  2. ^ Heinbockel 2001
  3. ^ It? 1993, p. 1678; Pedoe 1988
  4. ^ Latin: vectus, perfect participle of vehere, 'to carry', veho = 'I carry'. For historical development of the word vector, see "vector n.". Oxford English Dictionary (Online ed.). Oxford University Press. (Subscription or participating institution membership required.) and Jeff Miller. "Earliest Known Uses of Some of the Words of Mathematics". Retrieved 2025-08-07.
  5. ^ The Oxford English Dictionary (2nd. ed.). London: Clarendon Press. 2001. ISBN 9780195219425.
  6. ^ a b "vector | Definition & Facts". Encyclopedia Britannica. Retrieved 2025-08-07.
  7. ^ a b c d "Vectors". www.mathsisfun.com. Retrieved 2025-08-07.
  8. ^ Weisstein, Eric W. "Vector". mathworld.wolfram.com. Retrieved 2025-08-07.
  9. ^ a b c d Michael J. Crowe, A History of Vector Analysis; see also his "lecture notes" (PDF). Archived from the original (PDF) on January 26, 2004. Retrieved 2025-08-07. on the subject.
  10. ^ W. R. Hamilton (1846) London, Edinburgh & Dublin Philosophical Magazine 3rd series 29 27
  11. ^ It? 1993, p. 1678
  12. ^ Formerly known as located vector. See Lang 1986, p. 9.
  13. ^ In some old texts, the pair (A, B) is called a bound vector, and its equivalence class is called a free vector.
  14. ^ a b "1.1: Vectors". Mathematics LibreTexts. 2025-08-07. Retrieved 2025-08-07.
  15. ^ Thermodynamics and Differential Forms
  16. ^ Gibbs, J.W. (1901). Vector Analysis: A Text-book for the Use of Students of Mathematics and Physics, Founded upon the Lectures of J. Willard Gibbs, by E.B. Wilson, Chares Scribner's Sons, New York, p. 15: "Any vector r coplanar with two non-collinear vectors a and b may be resolved into two components parallel to a and b respectively. This resolution may be accomplished by constructing the parallelogram ..."
  17. ^ "U. Guelph Physics Dept., "Torque and Angular Acceleration"". Archived from the original on 2025-08-07. Retrieved 2025-08-07.
  18. ^ a b c Harris, John W.; St?cker, Horst (1998). Handbook of mathematics and computational science. Birkh?user. Chapter 6, p. 332. ISBN 0-387-94746-9.
  19. ^ a b c d Kane & Levinson 1996, pp. 20–22
  20. ^ Rogers, Robert M. (2007). Applied mathematics in integrated navigation systems (3rd ed.). Reston, Va.: American Institute of Aeronautics and Astronautics. ISBN 9781563479274. OCLC 652389481.

References

[edit]

Mathematical treatments

[edit]

Physical treatments

[edit]
[edit]
年上和年下是什么意思 灵芝孢子粉治什么病 姨妈推迟是什么原因 头顶是什么穴位 小便憋不住尿裤子是什么情况
象代表什么生肖 冰是什么意思 1953年属什么 山楂和什么泡水喝减肥效果最好 生蒜头吃了有什么好处和坏处
眼睛闪光是什么症状 十月初八是什么星座 为什么海螺里有大海的声音 炒什么菜适合拌面 辅酶是什么
hm什么牌子 8月6号是什么星座 皮肤黑的人穿什么颜色的衣服好看 咽炎有什么症状 手麻挂什么科室
什么空调hcv9jop0ns7r.cn 脚背抽筋是什么原因引起的hcv7jop9ns0r.cn 心悸是什么症状hcv8jop5ns6r.cn 补液盐是什么hcv7jop6ns2r.cn 全身痒但是身上什么都没有hcv8jop1ns8r.cn
蛔虫是什么动物naasee.com 什么水果利尿hcv7jop5ns6r.cn 丝棉是什么材料hcv7jop7ns3r.cn 明月几时有的下一句是什么hcv9jop3ns1r.cn 疯癫是什么意思hcv8jop4ns1r.cn
久之的之是什么意思hcv8jop0ns3r.cn 谭咏麟属什么生肖hcv8jop7ns9r.cn 夏雨什么hcv8jop7ns1r.cn 血常规可以查出什么病hcv7jop9ns6r.cn 1979属什么hcv8jop2ns0r.cn
pl是什么hcv9jop0ns2r.cn 小腿疼痛什么原因引起的wuhaiwuya.com 塔罗是什么意思hcv8jop3ns4r.cn 怎么知道自己对什么过敏hcv9jop5ns8r.cn 中暑是什么原因hcv8jop2ns3r.cn
百度